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However, as you're trying to access a Linux VM over a network (even though it is locally on the same machine) - this is not natively supported by Wayland. You would actually not need a client as you write, it is the server you're after.
![alternative to nomachine server alternative to nomachine server](https://windows-cdn.softpedia.com/screenshots/NX-Client-for-Windows_7.png)
The VNC protocol works substantially different than the X protocol, and I wouldn't recommend it if you're using this on a more permanent basis, as you probably will see some degradation of graphics quality, and you would loose the ability to have individual X11 apps appear as individual windows in macOS.Ĭonsidering Wayland on macOS.
#ALTERNATIVE TO NOMACHINE SERVER SOFTWARE#
Many VNC clients exists for Mac, and Linux has software like x11vnc that exposes X11 software (such as XFCE and LXDE environments) over VNC. Perhaps a better alternative would be use the X2Go (free) or NoMachine NX (commercial) software for accessing your X11 system from macOS.Īnother option would be to use VNC.
![alternative to nomachine server alternative to nomachine server](https://mac-cdn.softpedia.com/screenshots/NoMachine-NX_12.jpg)
You can use XQuartz, or you could use for example the xorg-server package from MacPorts, which has a more recent version of basically the same software as XQuartz). It still has rough edges and use cases that are not implemented at all - so many Linux distributions has X11 as the default, or if they default to Wayland they have an option to use X11 instead.įor connecting to Linux VMs with desktop environments like XFCE and LXDE, I would still recommend X11 as the best option.
#ALTERNATIVE TO NOMACHINE SERVER INSTALL#
And needing that account and everything.You compare it to Wayland, but Wayland has only very recently become something that can be used in a standard install of Linux for example. Parsec is built from the ground-up to game with, so I think for now it's as good as it gets, at the cost of fewer features being supported. so NX is more utility and could get the job done in favorable conditions for sure. The latter is leaner and more geared for latency and congestion control/avoidance. I expect that there would still be a bit more latency or higher bandwidth requirements with NX than Parsec, as the former's protocol is a bit heavier (also more capable) than Parsec's "tuned" UDP-based approach. But the key for a passable to good gaming experience is using something with real-time hardware h.264/h.265 encoding, as software solutions are not going to be as effective in reducing latency, which gaming depends quite a bit on.Įdit: Ah, nice, so read this: and - NoMachine 4 probably does take advantage of the right GPU APIs, but I'd really suggest testing and comparing for yourself.
#ALTERNATIVE TO NOMACHINE SERVER FREE#
I'm not sure if it's available anymore or if they changed their stance on it all and made it free with remote management now - you'll have to check.
#ALTERNATIVE TO NOMACHINE SERVER LICENSE#
I also bought a license of NoMachine's h.264 encoder (AVC pack) a while back, but I didn't have a great experience with it - because I don't think I coupled it with the right hardware at the time, to be fair. AMD's equivalents I can't speak to, but generally think mid-to-high-end from the same era (and onward) again. That's generally any Sandy Bridge era CPU or newer, and any mid-to-high-end GeForce GTX 600-series or newer (some GTs may not). Granted, the Parsec host requires a decent onboard GPU or discrete GPU, providing a real-time h.264/h.265 encoder. The desktop feels practically local, and Parsec works via Chrome or its client. I do use NoMachine for managing some non-Windows UIs, myself, but Windows machines are pretty much now managed by Parsec (lol), because of the excellent, fluid experience. But I think it fits the bill for the majority of folks out there. More important, I think the features/support is a bit light, and there's not much user rights management stuff so it's all for personal use. Parsec sets you up for this pretty handily, but as one person complained, you need to create an account for it (it's really not a big deal to me, but okay). Unless you're doing hardware-offloaded, real-time h.264 or h.265 encoding, I don't think it's as good an experience for gaming. But I'll keep the rest here for a fuller thought on things as I did some digging)
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